A Parallel Line Clipping Algorithm and Its Implementation

نویسنده

  • Fuhua Cheng
چکیده

A parallel line clipping algorithm and its implementation on a parallel clipping hardware environment are presented. We first develop a simple theory to show that parallel clipping is possible for all types of line segments. We then present the architecture of a hardware environment based on which parallel clipping is to be implemented. The parallel line clipping algorithm and its implementation on the parallel clipping hardware environment are presented finally. Based on our approach, only 141 cycles are required to clip a line segment. The corresponding figure for the famous J. Clark’s Geometry Engine is 160 cycles.

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تاریخ انتشار 2008